Work/017/Concept study · Web app

UnStuck

A to-do app for the days when starting is the hard part.

Concept study. Designed during DesignLab’s UX Academy, not a shipped product.

Role
Sole designer, research and design
With
A DesignLab mentor and group critiques
Year
Spring 2025, 12 weeks (about 150 hours)
Tools
Figma, Framer, Otter.ai, ChatGPT, UX Pilot

01The short version

UnStuck starts with a brain dump and sorts your tasks by how much energy they take, with a buddy who checks in.

I designed it for people with ADHD. It’s a responsive web app, since a lot of people switch between phone and laptop all day.

Then I tested it with 6 people and moved the things they tripped on.

The UnStuck dashboard on a laptop: today's progress, a quick brain dump and completed tasks
The desktop view, for planning and calendar syncingFigma

02Starting is the hard part

Most to-do apps assume you can start.

I talked to people with an ADHD diagnosis and people without one, including some who suspect they have it. I slowed the interviews down and let people answer in their own order, so everyone could take their time.

I also went through Neurolist, Goblin Tools, ADHD Bullet Journal, ChatGPT and Yoodoo. Each had a good piece, like AI help or visual planning, and none had the mix of personalisation and accountability people needed.

03A buddy who checks in

For some people, a task stops existing unless someone checks in.

One participant, Emily, told me that about herself, and it set the 2 core flows: a brain dump that sorts the chaos, and a buddy who checks in. The buddy can be a person or the AI.

After the brain dump, the AI breaks each task into steps, guesses the effort, suggests a time of day and puts forward a buddy.

Editing what the AI suggested, then the day it builtPrototype

04Ahead of the tech

The sorting depends on AI agents that weren’t ready in early 2025, so every suggestion stays editable.

I designed for them anyway. You can change the effort level or the subtasks before anything lands on your calendar, so a wrong guess costs a tap.

The main screens started on paper. I sketched them by hand before I opened Figma.

Hand sketch: a check-in asking how you feel and what type of task feels right Hand sketch: a new task with AI suggestions for effort, time and an accountability buddy Hand sketch: editing your accountability buddy Hand sketch: checking in on a buddy, with AI-suggested messages
Paper sketches, before FigmaSpring 2025

05What testing changed

People hit edit when they meant done.

6 of 6 testers completed every task, and the notes still pointed at things to move. The checkmark for finishing a task sat right next to the pencil, so people kept opening the editor by mistake. It moved to the left edge, where other productivity apps keep it.

The mood check-in before a brain dump was a row of static buttons, and testers found it repetitive. One of them suggested a slider, so it became a sliding emoji scale.

Before: the task list, with the checkmark right next to the edit pencil
Before: done and edit side by side
After: the checkmark moved to the left side of each task
After: the checkmark on the left
Before: the mood check-in as a row of static buttons
Before: static mood buttons
After: the mood check-in as a sliding emoji scale
After: a sliding emoji scale
5 UnStuck screens: the home dashboard, the mood check-in, a brain dump, a buddy check-in and a reward
5 screens from the final prototypeFigma

Credits

UnStuck

Research and design
Alex Jammali
Mentor and critiques
DesignLab UX Academy
Format
Responsive web app
Testing
6 testers

Concept study · Web app · Spring 2025

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